Possible outcomes -
1. A speculative vision of what the project accomplishes and what it would be like
2. A larger, grander final experiment/experience that is a culmination of all the experiments I have done. It can be extraordinary on different levels - the number of people, the venue, the layers of interaction.
It should be documented in a manner that it can be shared and understood by those who are not present.
Directions -
The performative experience that engages people in an ‘act’ that is unfamiliar where they must all attempt to understand the game at play - or - a familiar food experience with a twist that lends it new meaning and triggers dialogue.
A willing audience that wants to participate - or - an unwilling audience who must be wooed.
A direct communicative experience - or - a complex experience that needs to be unpacked.
Strangers - or - related people together
Remember -
Start working backwards from what the grand finale is and hence what further experiments are needed.
Materiality and objects of interaction are important along with the rules of play
The effectiveness of the experiments is almost apparent but the experience needs to be “enterable”.
Think about the presentation experience - the small examples that you can bring to the table will probably not express the whole. Talk about how this is interaction design from the start, not defensively. Talk about the entire journey of exploring all the aspects of food.
Think about the exhibition experience - it should be manageable by other people too.